DayZ 1.30
DayZ Explorer by KGB
 
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BotEvents.c
См. документацию.
1#ifdef ROBOCLIENT
5class BotEventBase
6{
7 PlayerBase m_Player;
9
10 void BotEventBase (PlayerBase p = NULL, EntityAI e = NULL) { m_Entity = e; }
11 string DumpToString () {}
12};
13
14//class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } };
15
16
17class BotEventStart : BotEventBase { };
18class BotEventStop : BotEventBase { };
19
20class BotEventEndOK : BotEventBase { };
21class BotEventEndFail : BotEventBase { };
22class BotEventEndTimeout : BotEventBase { };
23class BotEventOnItemInHandsChanged : BotEventBase { };
24
25class BotEventValidForward : BotEventBase { };
26class BotEventObstacle : BotEventBase { };
27class BotEventAttacked : BotEventBase { };
28
29class BotEventStartDebug : BotEventBase
30{
31 int m_Id;
32
33 void BotEventStartDebug(PlayerBase p = NULL, EntityAI e = NULL, int id = 0)
34 {
35 m_Id = id;
36 }
37
38 override string DumpToString () { return "id: " + m_Id; }
39};
40#endif
class LogManager EntityAI
class ServerBrowserHelperFunctions m_Id
Entity m_Entity
Определения CachedEquipmentStorageBase.c:16
DayZPlayer m_Player
Определения Hand_Events.c:42
string DumpToString()
Определения Hand_Events.c:168