represents event that triggers transition from state to state Подробнее...
Закрытые члены | |
void | BotEventBase (PlayerBase p=NULL, EntityAI e=NULL) |
string | DumpToString () |
Закрытые данные | |
PlayerBase | m_Player |
EntityAI | m_Entity |
represents event that triggers transition from state to state
См. определение в файле BotEvents.c строка 4