Структуры данных | |
| class | PlayerSoundEventBase |
| class | HeatComfortEventsBase |
Функции | |
| class HeatComfortEventsBase extends PlayerSoundEventBase | FreezingSoundEvent () |
| void | HeatComfortEventsBase () |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class RattlingTeethSoundEvent extends HeatComfortEventsBase | HotSoundEvent () |
| void | RattlingTeethSoundEvent () |