Структуры данных | |
class | PlayerSoundEventBase |
class | HeatComfortEventsBase |
Функции | |
class HeatComfortEventsBase extends PlayerSoundEventBase | FreezingSoundEvent () |
void | HeatComfortEventsBase () |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class RattlingTeethSoundEvent extends HeatComfortEventsBase | HotSoundEvent () |
void | RattlingTeethSoundEvent () |