DayZ
1.27
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HasPriorityOverCurrent()
override
bool
FreezingSoundEvent::HasPriorityOverCurrent
(
PlayerBase
player
,
EPlayerSoundEventID
other_state_id
,
EPlayerSoundEventType
type_other
)
См. определение в файле
HeatComfortEvents.c
строка
26
26
{
27
void
RattlingTeethSoundEvent
()
28
{
29
m_ID
=
EPlayerSoundEventID
.RATTLING_TEETH;
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения
Effect.c:49
RattlingTeethSoundEvent
void RattlingTeethSoundEvent()
Определения
HeatComfortEvents.c:37
EPlayerSoundEventID
EPlayerSoundEventID
Определения
PlayerSoundEventHandler.c:3
Ishodniki
scripts
4_World
Classes
SoundEvents
PlayerSoundEvents
Events
HeatComfortEvents.c
Создано системой
1.13.2