Static data holder for certain ammo config values. Подробнее...
Закрытые статические члены | |
Ammo particles | |
Methods regarding getting/playing ammo particle | |
| static int | GetAmmoParticleID (string ammoType) |
| Get the ParticleList ID for the particle for this ammoType. | |
| static bool | PlayAmmoParticle (string ammoType, vector pos) |
| Attempt to play the ammo particle at pos if found, returns true on success. | |
Ammo effects | |
Methods regarding getting/playing ammo effect | |
| static | GetAmmoEffectTypename (string ammoType) |
| Get the typename for the effect for this ammoType. | |
| static bool | PlayAmmoEffect (string ammoType, vector pos) |
| Attempt to play the ammo effect at pos if found, returns true on success. | |
Lifetime | |
Creation and cleanup | |
| static void | Init () |
| Initialize the containers: this is done this way, to have these not exist on server. | |
| static void | Cleanup () |
| Clean up the data. | |
Закрытые статические данные | |
| static ref map< string, int > | m_AmmoParticles |
| Key: Ammo class name; Data: ParticleList ID. | |
| static ref map< string, typename > | m_AmmoEffects |
| Key: Ammo class name; Data: ParticleList ID. | |
Static data holder for certain ammo config values.
См. определение в файле AmmoEffects.c строка 5