Get the ParticleList ID for the particle for this ammoType.
См. определение в файле AmmoEffects.c строка 22
23 {
24 int particleID;
25
26
28 {
29
30 string particleFileName;
31 g_Game.ConfigGetText(
string.Format(
"cfgAmmo %1 particle",
ammoType), particleFileName);
32
33
34 if ( particleFileName != "" )
35 {
36 particleID = ParticleList.GetParticleIDByName(particleFileName);
37 }
38
39
41 }
42
43 return particleID;
44 }
static ref map< string, int > m_AmmoParticles
Key: Ammo class name; Data: ParticleList ID.
Перекрестные ссылки ammoType, g_Game, ParticleList::GetParticleIDByName() и m_AmmoParticles.