Get the typename for the effect for this ammoType.
69 {
70 typename typeName;
71
72
74 {
75
76 string effectName;
78
79
80 if ( effectName != "" )
81 {
82 typeName = effectName.
ToType();
83 }
84
85
87 }
88
89 return typeName;
90 }
static ref map< string, typename > m_AmmoEffects
Key: Ammo class name; Data: ParticleList ID.
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native CGame GetGame()
proto native ToType()
Returns internal type representation. Can be used in runtime, or cached in variables and used for fas...