Защищенные члены | |
int | GetSoundDelay () |
int | GetLightDelay () |
float | GetExplosionDistance () |
float | GetShotDispersionAngle () |
string | GetExplosionSoundSet () |
float | GetExplosionDelay () |
void | FireworksLauncherClientEvent (FireworksLauncher item, int index) |
void | ~FireworksLauncherClientEvent () |
void | OnFired () |
vector | GetShotPos () |
void | CalculateExplosionPosition () |
vector | GetExplosionPosition () |
int | GetSecondaryExplosionCount () |
void | OnExplode () |
void | RequestSecondaryExplosion () |
void | SpawnSecondaryExplosion () |
int | GetSecondaryExplosionDelay () |
int | GetExplParticleFromSequence () |
void | SetupLight (PointLightBase light) |
void | SpawnLight () |
void | PlayExplosionSound () |
Защищенные данные | |
ref Timer | m_Timer = new Timer() |
FireworksLauncher | m_Item |
int | m_Index |
vector | m_ExplosionPos |
EffectSound | m_FireSound |
EffectSound | m_ExplosionSound |
ParticleSource | m_ParticleShot |
ParticleSource | m_ParticleExplosion |
vector | m_ShotDir |
ExplosionLight | m_ExplosionLight |
ParticleSource | m_ParticleAfterBurnEnd |
string | m_Color |
int | m_RemainingExplosions = GetSecondaryExplosionCount() |
ref array< ref FireworksLauncherClientEventBase > | m_Events = new ref array<ref FireworksLauncherClientEventBase> |
См. определение в файле FireworksLauncher.c строка 28