DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnExplode()

void FireworksLauncherClientEvent::OnExplode ( )
inlineprotected

См. определение в файле FireworksLauncher.c строка 175

176 {
177 #ifdef DEVELOPER
178 if (m_ShotTrajectory)
179 {
180 m_ShotTrajectory.Destroy();
181 m_ShotTrajectory = null;
182 }
183 #endif
185
186 g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( PlayExplosionSound, GetSoundDelay(), false);
187 g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( SpawnLight, GetLightDelay(), false);
189
191
192 }
DayZGame g_Game
Определения DayZGame.c:3942
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleSource m_ParticleAfterBurnEnd
Определения FireworksLauncher.c:40
ParticleSource m_ParticleExplosion
Определения FireworksLauncher.c:37
int GetExplParticleFromSequence()
Определения FireworksLauncher.c:217
void PlayExplosionSound()
Определения FireworksLauncher.c:273
void RequestSecondaryExplosion()
Определения FireworksLauncher.c:194
vector GetExplosionPosition()
Определения FireworksLauncher.c:160
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, GetExplosionPosition(), GetExplParticleFromSequence(), GetLightDelay(), GetSoundDelay(), m_ParticleAfterBurnEnd, m_ParticleExplosion, ParticleManager(), PlayExplosionSound(), RequestSecondaryExplosion() и SpawnLight().