DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnExplode()

void FireworksLauncherClientEvent::OnExplode ( )
inlineprotected

См. определение в файле FireworksLauncher.c строка 175

176 {
177 #ifdef DEVELOPER
178 if (m_ShotTrajectory)
179 {
180 m_ShotTrajectory.Destroy();
181 m_ShotTrajectory = null;
182 }
183 #endif
185
189
191
192 }
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
ParticleSource m_ParticleAfterBurnEnd
Определения FireworksLauncher.c:40
ParticleSource m_ParticleExplosion
Определения FireworksLauncher.c:37
int GetExplParticleFromSequence()
Определения FireworksLauncher.c:217
void PlayExplosionSound()
Определения FireworksLauncher.c:273
void RequestSecondaryExplosion()
Определения FireworksLauncher.c:194
vector GetExplosionPosition()
Определения FireworksLauncher.c:160
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetExplosionPosition(), GetExplParticleFromSequence(), GetGame(), GetLightDelay(), GetSoundDelay(), m_ParticleAfterBurnEnd, m_ParticleExplosion, ParticleManager(), PlayExplosionSound(), RequestSecondaryExplosion() и SpawnLight().