238 {
240 {
241 case "R":
242 light.SetDiffuseColor(255,51,51);
243 light.SetAmbientColor(255,51,51);
244
245 break;
246 case "G":
247 light.SetDiffuseColor(0,255,128);
248 light.SetAmbientColor(0,255,128);
249 break;
250 case "B":
251 light.SetDiffuseColor(51,153,255);
252 light.SetAmbientColor(51,153,255);
253 break;
254 case "Y":
255 light.SetDiffuseColor(255,255,51);
256 light.SetAmbientColor(255,255,51);
257 break;
258 case "P":
259 light.SetDiffuseColor(255,102,255);
260 light.SetAmbientColor(255,102,255);
261 break;
262 default:
263 ErrorEx(
"Incorrect explosion particle color in the sequence");
264 }
265 }