36 {
37 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
38 if (!vehCommand)
39 return;
40
41 auto vehicle = CarScript.Cast(vehCommand.
GetTransport());
42 if (!vehicle)
43 return;
44
45 if (vehicle.GetNetworkMoveStrategy() == NetworkMoveStrategy.PHYSICS)
46 {
47
49 {
50 return;
51 }
52 }
53 else
54 {
56 return;
57 }
58
59 vehicle.EngineStop();
60 }
proto native Transport GetTransport()
DayZPlayerInstanceType
defined in C++