13 avgNoise *= speedNoise;
31 playerImplement.GetMovementState(hms);
33 if ( playerImplement.GetCommand_Move() && playerImplement.GetCommand_Move().IsInRoll() )
65 switch ( playerImplement.GetBootsType() )
84 return playerImplement.GetSurfaceNoise();
static int StanceToMovementIdxTranslation(HumanMovementState pState)
static float GetNoiseMultiplierByPlayerSpeed(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplierBySurface(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplierByShoes(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplier(DayZPlayerImplement playerImplement)
static float GetNoiseReduction(Weather weather)
static float SURFACE_NOISE_WEIGHT
static const float AI_NOISE_RUN
static const float AI_NOISE_SHOES_BOOTS
static const float AI_NOISE_CROUCH_RUN
static const float AI_NOISE_SHOES_NONE
static const float AI_NOISE_SPRINT
static const float AI_NOISE_IDLE
static const float AI_NOISE_ROLL
static const float AI_NOISE_WALK
static const float AI_NOISE_SHOES_SNEAKERS
float GetNoiseReductionByWeather()
DayZPlayerConstants
defined in C++