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class DayZPlayerCamera3rdPerson extends DayZPlayerCameraBase | DayZPlayerCamera3rdPersonErc (DayZPlayer pPlayer, HumanInputController pInput) |
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void | DayZPlayerCamera3rdPerson (DayZPlayer pPlayer, HumanInputController pInput) |
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override void | OnActivate (DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult) |
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override void | OnUpdate (float pDt, out DayZPlayerCameraResult pOutResult) |
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override vector | GetBaseAngles () |
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override vector | GetAdditiveAngles () |
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override string | GetCameraName () |
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class DayZPlayerCamera3rdPersonJump extends DayZPlayerCamera3rdPersonErc | DayZPlayerCamera3rdPersonClimb (DayZPlayer pPlayer, HumanInputController pInput) |
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void | DayZPlayerCamera3rdPersonJump (DayZPlayer pPlayer, HumanInputController pInput) |
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class DayZPlayerCamera3rdPersonErcSpr extends DayZPlayerCamera3rdPersonErc | DayZPlayerCamera3rdPersonErcRaised (DayZPlayer pPlayer, HumanInputController pInput) |
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void | DayZPlayerCamera3rdPersonErcSpr (DayZPlayer pPlayer, HumanInputController pInput) |
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override bool | IsCamera3rdRaised () |
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void | DayZPlayerCamera3rdPersonCrouch (DayZPlayer pPlayer, HumanInputController pInput) |
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float | UpdateLRAngleLookAt (float pMin, float pMax, float pDt) |
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class DayZPlayerCamera3rdPersonProne extends DayZPlayerCamera3rdPersonProneBase | DayZPlayerCamera3rdPersonProneRaised (DayZPlayer pPlayer, HumanInputController pInput) |
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void | DayZPlayerCamera3rdPersonProne (DayZPlayer pPlayer, HumanInputController pInput) |
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