DayZ 1.27
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◆ DayZPlayerCamera3rdPersonProne()

void DayZPlayerCamera3rdPersonProneRaised::DayZPlayerCamera3rdPersonProne ( DayZPlayer pPlayer,
HumanInputController pInput )

См. определение в файле DayZPlayerCamera3rdPerson.c строка 558

558 {
559 //Print("new camera: DayZPlayerCamera3rdPersonProneRaised");
560 m_iBoneIndex = pPlayer.GetBoneIndexByName ("Camera3rd_Helper");
561 m_fDistance = 1.0;
562 m_CameraOffsetMS = "0.0 0.4 0.0";
563 m_CameraOffsetLS = "0.0 0.2 0.0";
564 m_fShoulderWidth = 0.5;
565 }
566
int m_iBoneIndex
main bone
Определения DayZPlayerCamera1stPerson.c:189
vector m_CameraOffsetMS
model space offset
Определения DayZPlayerCamera3rdPerson.c:301
float m_fShoulderWidth
shoulder camera widths
Определения DayZPlayerCamera3rdPerson.c:304
vector m_CameraOffsetLS
local space offset
Определения DayZPlayerCamera3rdPerson.c:302
float m_fDistance
camera distance (external cameras only)
Определения dayzplayer.c:63

Перекрестные ссылки m_CameraOffsetLS, m_CameraOffsetMS, m_fDistance, m_fShoulderWidth и m_iBoneIndex.

Используется в DayZPlayerCameras::RegisterCameras().