DayZ 1.26
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Класс DayZPlayerCamera3rdPersonCrouch

Закрытые члены

void DayZPlayerCamera3rdPersonCrouchRaised (DayZPlayer pPlayer, HumanInputController pInput)
 
override bool IsCamera3rdRaised ()
 

Подробное описание

Методы

◆ DayZPlayerCamera3rdPersonCrouchRaised()

void DayZPlayerCamera3rdPersonCrouchRaised ( DayZPlayer pPlayer,
HumanInputController pInput )
inlineprivate
411 {
412 //Print("new camera: DayZPlayerCamera3rdPersonCrouchRaised");
413
414 m_fDistance = 0.8;
415 m_CameraOffsetMS = "0.0 0.8 0.1"; // being overwritten by m_CameraOffsetMS[1] from DayZPlayerCamera3rdPersonCrouch
416 m_CameraOffsetLS = "0.0 0.3 0.0";
417 m_fShoulderWidth = 0.5;
418 }
vector m_CameraOffsetMS
model space offset
Definition DayZPlayerCamera3rdPerson.c:301
float m_fShoulderWidth
shoulder camera widths
Definition DayZPlayerCamera3rdPerson.c:304
float m_fDistance
distance from start
Definition DayZPlayerCamera3rdPerson.c:303
vector m_CameraOffsetLS
local space offset
Definition DayZPlayerCamera3rdPerson.c:302

Перекрестные ссылки m_CameraOffsetLS, m_CameraOffsetMS, m_fDistance и m_fShoulderWidth.

◆ IsCamera3rdRaised()

override bool IsCamera3rdRaised ( )
inlineprivate
421 {
422 return true;
423 }

Объявления и описания членов класса находятся в файле: