DayZ 1.27
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◆ DayZPlayerCamera3rdPersonJump()

void DayZPlayerCamera3rdPersonClimb::DayZPlayerCamera3rdPersonJump ( DayZPlayer pPlayer,
HumanInputController pInput )

runtime config

runtime values

См. определение в файле DayZPlayerCamera3rdPerson.c строка 242

242 {
243 //Print("new camera: DayZPlayerCamera3rdPersonClimb");
244 m_fDistance = 1.0;
245 m_CameraOffsetMS = "0.0 0.3 -0.6";
246 m_iBoneIndex = pPlayer.GetBoneIndexByName("Spine");
248 }
249}
250
251// *************************************************************************************
252// ! DayZPlayerCamera3rdPersonErc - 3rd person erected sprint
253// *************************************************************************************
int m_iBoneIndex
main bone
Определения DayZPlayerCamera1stPerson.c:189
vector m_CameraOffsetMS
model space offset
Определения DayZPlayerCamera3rdPerson.c:301
void DayZPlayerCamera3rdPersonErcSpr(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera3rdPerson.c:309
float m_fDistance
camera distance (external cameras only)
Определения dayzplayer.c:63
float m_fPredictCollisionRadius
sphere radius used for collision prediction
Определения dayzplayer.c:65

Перекрестные ссылки m_CameraOffsetMS, m_fDistance, m_fPredictCollisionRadius и m_iBoneIndex.

Используется в DayZPlayerCameras::RegisterCameras().