Структуры данных | |
| class | DayZPlayerCameraBase |
| this is main camera class Подробнее... | |
Функции | |
| void | DayZPlayerCameraOptics (DayZPlayer pPlayer, HumanInputController pInput) |
| override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override EntityAI | GetCurrentSightEntity () |
| override bool | GetCurrentSightInfo (out vector camPos, out vector camDir) |
| override void | OnActivate (DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult) |
| override void | AdjustCameraParameters (float pDt, inout DayZPlayerCameraResult pOutResult) |
| override float | HoldBreathFOVEffect (float pDt) |
| override void | SetCameraPP (bool state, DayZPlayerCamera launchedFrom) |
| override string | GetCameraName () |
| override void | SetCameraPPDelay (DayZPlayerCamera pPrevCamera) |
| override void | SendRecoilOffsetZ (float offset) |
Переменные | |
| class DayZPlayerCameraIronsights extends DayZPlayerCameraBase | CONST_NEARPLANE_OPTICS = 0.06 |
| float | m_RecoilOffsetZ = 0.0 |