Структуры данных | |
class | DayZPlayerCameraBase |
this is main camera class Подробнее... | |
Функции | |
void | DayZPlayerCameraOptics (DayZPlayer pPlayer, HumanInputController pInput) |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override EntityAI | GetCurrentSightEntity () |
override bool | GetCurrentSightInfo (out vector camPos, out vector camDir) |
override void | OnActivate (DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult) |
override void | AdjustCameraParameters (float pDt, inout DayZPlayerCameraResult pOutResult) |
override float | HoldBreathFOVEffect (float pDt) |
override void | SetCameraPP (bool state, DayZPlayerCamera launchedFrom) |
override string | GetCameraName () |
override void | SetCameraPPDelay (DayZPlayerCamera pPrevCamera) |
override void | SendRecoilOffsetZ (float offset) |
Переменные | |
class DayZPlayerCameraIronsights extends DayZPlayerCameraBase | CONST_NEARPLANE_OPTICS = 0.06 |
float | m_RecoilOffsetZ = 0.0 |