464    {
  465        
  467        {
  468            
  469            return;
  470        }
  471        
  473        {
  474            m_RequesterADS.Stop();
  475            
  477            {
  479            }
  480            else
  481            {
  483            }
  484            
  486            {
  488            }
  489        }
  490        else
  491        {
  494            float gauss = 0.0;
  495            temp_array = {false, 0.0, 0.0, 0.0, 0.0, 1.0};
  496            
  497            
  499            {
  501                {
  503                    {
  505                    }
  506                    else
  507                    {
  509                    }
  510                    
  511                    if (temp_array.Count() != 6)
  512                        temp_array = {false, 0.0, 0.0, 0.0, 0.0, 1.0};
  513                }
  514                
  515                m_RequesterADS.SetValuesIronsights(temp_array); 
  516                
  517                
  519                {
  522                }
  523                else
  524                {
  526                    {
  528                    }
  529                    else
  530                    {
  532                    }
  533                }
  534            }
  535            else 
  536            {
  537                
  539                {
  541                }
  542                
  543                
  545                {
  547                }
  548                
  549                
  551                {
  553                }
  554                
  555                m_RequesterADS.SetValuesOptics(mask_values,lens_values,gauss);
  556                
  557                
  559                {
  562                }
  563                else
  564                {
  566                }
  567            }
  568            
  570            {
  572            }
  573        }
  574    }
void SetNVPostprocess(int NVtype)
DayZPlayerCameraOptics handles this separately, otherwise it takes active NVType from PlayerBase::Get...
 
void SetCameraNV(bool nightvision)
 
Result for an object found in CGame.IsBoxCollidingGeometryProxy.