412 {
414 pOutResult.m_iDirectBoneMode = 4;
415
417
418 pOutResult.m_bUpdateWhenBlendOut = false;
419 pOutResult.m_fDistance = 0;
420 pOutResult.m_fUseHeading = 0;
421 pOutResult.m_fInsideCamera = 1.0;
423
426 else
428 }
int m_iBoneIndex
main bone
override float HoldBreathFOVEffect(float pDt)
class DayZPlayerCameraIronsights extends DayZPlayerCameraBase CONST_NEARPLANE_OPTICS
float m_fShootFromCamera
1(default) - uses shoot from camera (+aiming sway), 0 pure weapon shoot (ironsights == 0)
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.