DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnActivate()

override void OnActivate ( DayZPlayerCamera pPrevCamera,
DayZPlayerCameraResult pPrevCameraResult )
protected

См. определение в файле DayZPlayerCameraIronsights.c строка 400

401 {
402 super.OnActivate(pPrevCamera,pPrevCameraResult);
403
404 PlayerBase player = PlayerBase.Cast(m_pPlayer);
405 if (player && m_opticsUsed)
406 {
407 GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(player.HideClothing,m_CameraPPDelay*1000,false,m_opticsUsed,true);
408 }
409 }
float m_CameraPPDelay
Определения DayZPlayerCamera_Base.c:576
ItemOptics m_opticsUsed
Определения DayZPlayerCamera_Base.c:74
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
Определения PlayerBaseClient.c:2
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135
proto native CGame GetGame()
const int CALL_CATEGORY_GUI
Определения tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, ScriptCallQueue::CallLater(), DayZPlayerCamera(), CGame::GetCallQueue(), GetGame(), m_CameraPPDelay, m_opticsUsed и m_pPlayer.