57 {
58 TerritoryFlag totem = TerritoryFlag.Cast( action_data.m_Target.GetObject() );
59 if ( totem )
60 {
61 totem.AnimateFlagEx(totem.GetAnimationPhase("flag_mast") - UAMisc.FLAG_STEP_INCREMENT, action_data.m_Player);
62 totem.AddRefresherTime01(UAMisc.FLAG_STEP_INCREMENT);
63 }
64 }