Структуры данных | |
class | ActionCarHornBase |
class | CarHornActionData |
class | ActionCarHornLong |
Функции | |
CarHornActionData ActionData | ActionCarHornShort () |
override bool | HasTarget () |
override bool | HasProgress () |
override bool | CanBeUsedInVehicle () |
override bool | UseMainItem () |
override void | CreateConditionComponents () |
override | GetInputType () |
override ActionData | CreateActionData () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnUpdate (ActionData action_data) |
special case - manually ends the action on exec event | |
override void | OnEndInput (ActionData action_data) |
override void | OnStart (ActionData action_data) |
sets the m_ActionNeeded flag on both sides | |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
Переменные | |
class ActionCarHornBase | m_ActionNeedEnd |
CarScript | m_Car |