41 {
43 if (Class.CastTo(new_item,action_data.m_Player.GetInventory().CreateAttachmentEx("BurlapSackCover",InventorySlots.HEADGEAR)))
44 {
45 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,true,false,true);
46 action_data.m_MainItem.Delete();
47 }
48 }
class GP5GasMask extends MaskBase ItemBase