Структуры данных | |
class | ActionSkinningCB |
Функции | |
ActionSkinningCB ActionContinuousBaseCB | ActionSkinning () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
ItemBase | CreateOrgan (PlayerBase player, vector body_pos, string item_to_spawn, string cfg_skinning_organ_class, ItemBase tool) |
override void | OnFinishProgressClient (ActionData action_data) |
void | HandlePlayerBody (ActionData action_data) |
This section drops all clothes (and attachments) from the dead player before deleting their body. | |
void | DropInventoryItems (PlayerBase body, float newLifetime) |
void | SpawnItems (ActionData action_data) |
vector | GetRandomPos (vector body_pos) |