236 {
240 {
241 if (child)
242 {
243 child.SetLifetime(newLifetime);
244 body.GetInventory().DropEntity(
InventoryMode.SERVER, body, child);
245 }
246 }
247 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal