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protected |
single position related to each particular attachment group
single position related to each particular attachment group
id is persistent until the parent of component is moved in world
pre-init arrays
Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects
id is persistent until the parent of component is moved in world
pre-init arrays
Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects
Make sure we are not overflow max. possible PIN code lenght
id is persistent until the parent of component is moved in world
pre-init arrays
Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects
Make sure we are not overflow max. possible PIN code lenght
См. определение в файле DayZGame.c строка 127
Перекрестные ссылки AddModifier(), AnalyticsRegisterStat(), AttachmentGroupPositionData(), BuildContextMenu(), CalculateBoxData(), CalculatePositionData(), CALL_CATEGORY_GUI, CALL_CATEGORY_SYSTEM, Class::CastTo(), DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_ACTIVE_SHORT, DEFAULT_TICK_TIME_INACTIVE, DigitalCodeLock::DigitalCodeLock(), DrawConnectingLines(), UIScriptedMenu::DrawConnectingLines(), FISH_AGILITY, g_Game, GetData(), JsonMissionLoaderData::GetData(), CfgGameplayHandler::GetHoldBreathStaminaModifier(), GetPlugin(), InputUtils::GetRichtextButtonIconFromInputAction(), hndDebugPrint(), InputUtils::ICON_SCALE_TOOLBAR, INDEX_NOT_FOUND, AdditionalDoorInfo::Init(), INIT_LINE_STRETCH, InitGridStructure(), InitPPEManagerClassMap(), InjectDamageSystemValues(), IsCameraNV(), LogManager::IsInventoryHFSMLogEnable(), LateInit(), m_AdjustedTarget, m_AgentTransmision, m_AnalyticsStatsEnabled, m_AttGroupPositionData, m_AvailableSoundsets, m_Back, m_BaseValue, m_btnLeave, m_BurnTimePerFullFuelDose, m_BurnTimePerFullLard, m_BurnTimePerRag, m_ButtonsMenu, m_ChanceRange, m_CloseConsoleButton, m_ConfigDebugProfile, m_ContectMenuButtonLabel, m_context_menu, m_ContextMenuButton, m_ContextMenuGrid, m_Cooldown, m_CrossHairs, m_Cycler, m_CyclerCatching, m_DoorInfosMap, m_DrainValvePressureDeanimationSettings, m_DrainValvePressureStageSettings, m_DrainValveWaterStageSettings, m_Duration, m_EditTooltipRoot, m_ExistingPostprocessRequests, m_Exponent, m_FillValvePressureDeanimationSettings, m_FillValvePressureStageSettings, m_FillValveWaterStageSettings, m_FishingTime, m_FishProximity, m_FSwapping, m_FSwappingInst, m_HeaderPanelPC, m_HintCancelButton, m_HintClearButton, m_HintInputText, m_HintOkButton, m_HintPanel, m_ID, m_Inventory, m_IsFishPulling, m_JsonData, m_LastActiveValve, m_ManagerInitialized, m_MaxConsumableFuelQuantity, m_MaxConsumableLardQuantity, m_MethodMask, m_MissionData, m_MovingTo, m_Multiplier, m_Name, m_Notifiers, m_opticsUsed, m_Parent, m_ParentType, m_PipeBrokenParticles, m_PipeSounds, m_Player, m_PlayingSounds, m_Pos, m_PPEMaterialUpdateQueueMap, m_pPlayer, m_PressureAnimationRequests, m_PressureDeanimationRequests, m_PressureTimesAccumulated, m_Pull, m_Root, m_SelectedTab, m_SoundParamsMap, m_StartTimeAdjustment, m_Swapping, m_SyncID, m_tab_images, m_TabScript, m_Taking, m_TempHotfixTimer, m_TickIntervalActive, m_TickIntervalInactive, m_TrackActivatedTime, m_txtNote, m_txtPosition, m_UpdatedMaterials, m_UpdatingRequests, m_ValveManipulatedIndex, m_ValveManipulatedIndexPrev, m_ValveNames, m_ValveParticles, m_ValveStates, m_WaterLevelActual, m_WaterLevelPrev, m_WaterLevelsAvailable, m_WaterLevelSnapshot, m_WaterLevelTimesAccumulated, m_WgtBtnMsnClose, m_WgtBtnMsnPlay, m_WgtLstMsnList, MAX_FISHING_TIME, MIN_FISHING_TIME, OnInputDeviceChanged(), UIScriptedMenu::OnInputDeviceChanged(), path, PIPES_BROKEN_COUNT, Math::RandomInt(), RegisterSymptom(), SelectTabByID(), SetCameraNV(), SetCameraNVType(), GameConstants::STAMINA_DRAIN_HOLD_BREATH_DURATION, GameConstants::STAMINA_DRAIN_HOLD_BREATH_EXPONENT, GameConstants::STAMINA_DRAIN_HOLD_BREATH_START, GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION, TEMP_HOTIX_TIMESLICE, TemperatureAccessTypeBase::TemperatureAccessTypeBase(), Update(), UpdateConstructionParts(), UpdatePlayerStatsValues(), VALVES_COUNT, WL_AVERAGE, WL_MAX, WL_MIN и YieldItemBase::YieldItemBase().
Используется в CatchingContextBase(), CheckDisplayableAttachment(), ClockBase(), ConstructionMaterialData::ConstructionMaterialData(), DayZPlayerCameraBase(), DayZPlayerCameraBase::DayZPlayerCameraIronsights(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), ExplosivesBase(), FireworksBase(), Land_Underground_WaterReservoir(), Link< Class T >::Link(), LiquidInfo::LiquidInfo(), LoginQueueBase::LoginQueueStatic(), LoginTimeBase::LoginTimeStatic(), ModifiersManager(), NotifiersManager(), ManBase::PlayerBase(), PlayerStats(), PPEClassBase::PPEClassBase(), RemotePlayerStatDebug(), SymptomManager(), UniversalTemperatureSourceDebug::UniversalTemperatureSource(), ConstructionToolInfoIcon::UpdateInterval() и DayZInfected::ZombieBase().