DayZ 1.27
DayZ Explorer by KGB
 
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Файл FireworksBase.c

См. исходные тексты.

Перечисления

enum  EFireworksState {
  DEFAULT , PLACED , IGNITED , FIRING ,
  FINISHED
}
 

Функции

void FireworksBase ()
 
override void EEOnCECreate ()
 
void Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
void SetActions ()
 
override bool HasFlammableMaterial ()
 
float GetMaxAllowedWetness ()
 
EFireworksState GetState ()
 returns one of STATE_...
 
void SetState (EFireworksState state)
 
void OnStateChangedServer (EFireworksState currentState)
 
void OnStateChangedClient (EFireworksState currentState)
 
void OnInventoryEnter (Man player)
 
void OnInventoryExit (Man player)
 
void StandUp ()
 
override void OnIgnitedThis (EntityAI fire_source)
 Executed on Server when some item ignited this one.
 
bool CanBeIgnitedBy (EntityAI igniter=NULL)
 
void OnEventServer (int type)
 Called periodically after the entity gets ignited.
 
float GetEventDelay ()
 
void OnVariablesSynchronized ()
 

Переменные

enum EFireworksState m_State
 
EFireworksState m_StatePrev
 
ref Timer m_TimerEvent
 
int m_RandomSeed