Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
pre-init arrays
123 {
124 layoutRoot =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/dialog_queue_position.layout");
130 layoutRoot.FindAnyWidget("notification_root").Show(false);
131
132 #ifdef PLATFORM_CONSOLE
133 layoutRoot.FindAnyWidget("toolbar_bg").Show(true);
136 #ifdef PLATFORM_XBOX
137 #ifdef BUILD_EXPERIMENTAL
138 layoutRoot.FindAnyWidget("notification_root").Show(true);
139 #endif
140 #endif
141 #endif
142
143 return layoutRoot;
144 }
ref UiHintPanelLoading m_HintPanel
Definition DayZGame.c:701
ButtonWidget m_btnLeave
Definition DayZGame.c:109
class LoginScreenBase extends UIScriptedMenu m_txtPosition
TextWidget m_txtNote
Definition DayZGame.c:108
Definition gameplay.c:316
Definition EnWidgets.c:220
proto native CGame GetGame()
Перекрестные ссылки AddModifier(), CALL_CATEGORY_GUI, CALL_CATEGORY_SYSTEM, Class::CastTo(), DrawConnectingLines(), UIScriptedMenu::DrawConnectingLines(), FISH_AGILITY, JsonMissionLoaderData::GetData(), GetGame(), CfgGameplayHandler::GetHoldBreathStaminaModifier(), GetPlayer(), InputUtils::GetRichtextButtonIconFromInputAction(), hndDebugPrint(), InputUtils::ICON_SCALE_TOOLBAR, INDEX_NOT_FOUND, INIT_LINE_STRETCH, InitPPEManagerClassMap(), InjectDamageSystemValues(), IsCameraNV(), LogManager::IsInventoryHFSMLogEnable(), ItemOptics::IsNVOptic(), ItemOptics::IsWorking(), LateInit(), m_Back, m_BaseValue, m_btnLeave, m_BurnTimePerFullFuelDose, m_BurnTimePerFullLard, m_BurnTimePerRag, m_ChanceRange, m_context_menu, m_Cooldown, m_CrossHairs, m_Cycler, m_CyclerCatching, m_DrainValvePressureDeanimationSettings, m_DrainValvePressureStageSettings, m_DrainValveWaterStageSettings, m_Duration, m_ExistingPostprocessRequests, m_Exponent, m_FillValvePressureDeanimationSettings, m_FillValvePressureStageSettings, m_FillValveWaterStageSettings, m_FishingTime, m_FishProximity, m_FSwapping, m_FSwappingInst, m_HintPanel, m_Inventory, m_IsFishPulling, m_LastActiveValve, m_ManagerInitialized, m_MaxConsumableFuelQuantity, m_MaxConsumableLardQuantity, m_MissionData, m_MovingTo, m_Multiplier, m_Name, m_Notifiers, m_opticsUsed, m_PipeBrokenParticles, m_PipeSounds, m_Player, m_Pos, m_PPEMaterialUpdateQueueMap, m_pPlayer, m_PressureAnimationRequests, m_PressureDeanimationRequests, m_PressureTimesAccumulated, m_Pull, m_Root, m_StartTimeAdjustment, m_Swapping, m_tab_images, m_TabScript, m_Taking, m_txtNote, m_txtPosition, m_UpdatedMaterials, m_UpdatingRequests, m_ValveManipulatedIndex, m_ValveManipulatedIndexPrev, m_ValveNames, m_ValveParticles, m_ValveStates, m_WaterLevelActual, m_WaterLevelPrev, m_WaterLevelsAvailable, m_WaterLevelSnapshot, m_WaterLevelTimesAccumulated, m_WgtBtnMsnClose, m_WgtBtnMsnPlay, m_WgtLstMsnList, MAX_FISHING_TIME, MIN_FISHING_TIME, path, PIPES_BROKEN_COUNT, Math::RandomInt(), SetCameraNV(), SetCameraNVType(), GameConstants::STAMINA_DRAIN_HOLD_BREATH_DURATION, GameConstants::STAMINA_DRAIN_HOLD_BREATH_EXPONENT, GameConstants::STAMINA_DRAIN_HOLD_BREATH_START, GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION, Update(), UpdateConstructionParts(), UpdatePlayerStatsValues(), VALVES_COUNT, WL_AVERAGE, WL_MAX и WL_MIN.
Используется в ScriptedWidgetEventHandler::Attach(), PluginBase::CheckInit(), ClockBase(), DayZPlayerCameraBase(), DayZPlayerCameraBase::DayZPlayerCameraIronsights(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), Environment::Environment(), FireworksBase(), Land_Underground_WaterReservoir(), Link< Class T >::Link(), LoginQueueBase::LoginQueueStatic(), LoginTimeBase::LoginTimeStatic(), ModifiersManager(), NotifiersManager(), ScriptedWidgetEventHandler::OnWidgetScriptInit(), ManBase::PlayerBase(), PlayerStats::PlayerStats(), PPEClassBase::PPEClassBase(), BleedingSourcesManagerBase::Reload(), RemotePlayerStatDebug(), UniversalTemperatureSourceDebug::UniversalTemperatureSource() и DayZInfected::ZombieBase().