DayZ 1.30
DayZ Explorer by KGB
 
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Файл FireworksBase.c

См. исходные тексты.

Перечисления

enum  EFireworksState {
  DEFAULT , PLACED , IGNITED , FIRING ,
  FINISHED
}
 

Функции

void FireworksBase ()
 
override void EEOnCECreate ()
 
void Init ()
 single position related to each particular attachment group
 
void SetActions ()
 
override bool HasFlammableMaterial ()
 
float GetMaxAllowedWetness ()
 
EFireworksState GetState ()
 returns one of STATE_...
 
void SetState (EFireworksState state)
 
void OnStateChangedServer (EFireworksState currentState)
 
void OnStateChangedClient (EFireworksState currentState)
 
void OnInventoryEnter (Man player)
 
void OnInventoryExit (Man player)
 
void StandUp ()
 
override void OnIgnitedThis (EntityAI fire_source)
 Executed on Server when some item ignited this one.
 
bool CanBeIgnitedBy (EntityAI igniter=NULL)
 
void OnEventServer (int type)
 Called periodically after the entity gets ignited.
 
float GetEventDelay ()
 
void OnVariablesSynchronized ()
 

Переменные

enum EFireworksState m_State
 
EFireworksState m_StatePrev
 
ref Timer m_TimerEvent
 
int m_RandomSeed