PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
int GetID()
Get the ID registered in SEffectManager.
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
float m_TemporaryResistanceTime
float GetTemporaryResistanceTime()
void SyncedValueLevel(string name, float value, float value2)
void SyncedValueAgent(string name, string value, int id, float temporaryResistance)
void SyncedValue(string name, float value, bool state, float val_norm)
void SyncedValueModifier(int id, string name, bool active, bool locked)