DayZ 1.27
DayZ Explorer by KGB
 
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◆ RandomInt()

static proto int Math::RandomInt ( int min,
int max )
staticprivate

Returns a random int number between and min [inclusive] and max [exclusive].

Аргументы
minint Range starts [inclusive]
maxint Range ends [exclusive]
Возвращает
int - Random number in range
Print( Math.RandomInt(0, 1) ); // only 0
Print( Math.RandomInt(0, 2) ); // 0 or 1
>> 0
>> 1
proto void Print(void var)
Prints content of variable to console/log.
void Math()
Определения EnMath.c:8

Используется в AttachBleedingToZonesByHeight(), EnochData::CalculateVolFog(), WorldData::CalculateVolFog(), Catching(), Managed::CreateNewCharacterRandom(), DayZIntroSceneXbox::CreateRandomCharacter(), CreditsLoader::CreateTestJson(), SymptomManager::CreateUniqueID(), InventoryItem::DamageItemAttachments(), InventoryItem::DamageItemInCargo(), DayZIntroScene::DayZIntroScene(), InventoryItem::DoAmmoExplosion(), InventoryItem::EEHitBy(), Apple::EEOnCECreate(), CraterellusMushroom::EEOnCECreate(), GreenBellPepper::EEOnCECreate(), MushroomBase::EEOnCECreate(), Pear::EEOnCECreate(), Plum::EEOnCECreate(), Potato::EEOnCECreate(), Tomato::EEOnCECreate(), Zucchini::EEOnCECreate(), DayZInfected::EOnInit(), FireworksLauncher::FireworksLauncher(), FishPull(), BloodTypes::GenerateBloodType(), RemotelyActivatedItemBehaviour::GeneratePersistentID(), GameplayEffectsData::GenerateSequenceRandomPosition(), AreaDamageBase::GetRandomHitZone(), array< Class T >::GetRandomIndex(), GetRandomLoadingBackground(), SoundLookupTable::GetSoundBuilder(), HandleSoundEffectsPipeCreaking(), Init(), Init(), InitZoneServer(), WeaponParticlesBase::OnActivate(), MapHandler::OnDoubleClick(), ActionUnrestrainSelf::OnFinishProgressServer(), OnSteppedOn(), CholeraMdfr::OnTick(), CommonColdMdfr::OnTick(), HeavyMetalPhase2Mdfr::OnTick(), InfluenzaMdfr::OnTick(), PneumoniaMdfr::OnTick(), SalmonellaMdfr::OnTick(), OnVehicleJumpOutServer(), PlantBase(), ActionBase::PlayActionSound(), PlayPipeCreakingSoundOnLocation(), BleedingSourcesManagerBase::ProcessHit(), UIScriptedMenu::RandomizeCharacter(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), BetaSound::SaySound(), DayZAIHitComponentHelpers::SelectMostProbableHitComponent(), DynamicMusicPlayer::SelectRandomTrackIndexFromCategory(), SendEmoteRequestSync(), OptionSelector::SetRandomValue(), ShuffleLock(), BarbedWireTrigger::SoundCollision(), ItemBase::SoundCollision(), ItemBase::SoundCut(), BarbedWireTrigger::SoundElectricShock(), ItemBase::SoundElectricShock(), ItemBase::SoundSpark(), TickState(), EnochData::WeatherOnBeforeChange(), SakhalData::WeatherOnBeforeChange() и WorldData::WeatherOnBeforeChange().