Структуры данных | |
| class | ActionUnfoldMapCB |
Функции | |
| ActionUnfoldMapCB ActionBaseCB | ActionUnfoldMap () |
| void | ActionUnfoldMapCB () |
| void | ~ActionUnfoldMapCB () |
| override void | SetActionData (ActionData action_data) |
| bool | CancelCondition () |
| override void | OnStateChange (int pOldState, int pCurrentState) |
| override void | OnAnimationEvent (int pEventID) |
| override void | OnFinish (bool pCanceled) |
| void | PerformMapChange () |
| bool | StateCheck () |
| override bool | IsInstant () |
| override void | CreateConditionComponents () |
| override bool | HasTarget () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override int | GetActionCategory () |
| override void | OnStartClient (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndRequest (ActionData action_data) |
| override void | Interrupt (ActionData action_data) |
| void | OpenMap (ActionData action_data) |
| override bool | CanBePerformedWhileChangingStance () |
Переменные | |
| bool | m_MapFolding |
| bool | m_HasReceivedEvent |
| bool | m_CancelCondition |
| int | m_InitMovementState |
| int | m_FinalMovementState |