191 {
192 return false;
193 }
194
196 {
197 if (player.m_hac || player.IsMapOpen())
198 {
199 return false;
200 }
201 return true;
202 }
203
205 {
207 }
208
210 {
class ActionTargets ActionTarget
override int GetActionCategory()
override void OnStartClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OpenMap(ActionData action_data)