DayZ
1.30
DayZ Explorer by KGB
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OnAnimationEvent()
override void ActionUnfoldMap::OnAnimationEvent
(
int
pEventID
)
См. определение в файле
ActionUnfoldMap.c
строка
231
234
{
235
End
(action_data);
236
}
237
}
238
239
void
OpenMap
(
ActionData
action_data)
240
{
241
if
(!action_data.
m_Player
.IsPlayerInStance(
DayZPlayerConstants
.STANCEMASK_PRONE))
242
{
243
action_data.
m_Player
.m_hac =
ActionUnfoldMapCB
.Cast(action_data.
m_Player
.AddCommandModifier_Action(
DayZPlayerConstants
.CMD_ACTIONMOD_VIEWMAP,
ActionUnfoldMapCB
));
244
}
245
else
246
{
247
action_data.
m_Player
.m_hac =
ActionUnfoldMapCB
.Cast(action_data.
m_Player
.StartCommand_Action(
DayZPlayerConstants
.CMD_ACTIONFB_VIEWMAP,
ActionUnfoldMapCB
,
DayZPlayerConstants
.STANCEMASK_PRONE));
248
}
249
250
// sets player for associated callback to use
251
if
(action_data.
m_Player
.m_hac)
252
{
253
action_data.
m_Player
.m_hac.SetActionData(action_data);
OpenMap
void OpenMap(ActionData action_data)
Определения
ActionUnfoldMap.c:239
End
proto static native void End()
Finalizes the testing process.
ActionData::m_Player
PlayerBase m_Player
Определения
ActionBase.c:40
ActionData
Определения
ActionBase.c:22
ActionUnfoldMapCB
Определения
ActionUnfoldMap.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
DayZ
Classes
UserActionsComponent
Actions
SingleUse
ActionUnfoldMap.c
Создано системой
1.13.2