DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnAnimationEvent()

override void ActionUnfoldMap::OnAnimationEvent ( int pEventID)

См. определение в файле ActionUnfoldMap.c строка 235

238 {
239 End(action_data);
240 }
241 }
242
243 void OpenMap(ActionData action_data)
244 {
245 if (!action_data.m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE))
246 {
247 action_data.m_Player.m_hac = ActionUnfoldMapCB.Cast(action_data.m_Player.AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP,ActionUnfoldMapCB));
248 }
249 else
250 {
251 action_data.m_Player.m_hac = ActionUnfoldMapCB.Cast(action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP,ActionUnfoldMapCB,DayZPlayerConstants.STANCEMASK_PRONE));
252 }
253
254 // sets player for associated callback to use
255 if (action_data.m_Player.m_hac)
256 {
257 action_data.m_Player.m_hac.SetActionData(action_data);
ActionBase ActionData
Определения ActionBase.c:30
void OpenMap(ActionData action_data)
Определения ActionUnfoldMap.c:243
proto static native void End()
Finalizes the testing process.
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602