238 {
240 }
241 }
242
244 {
246 {
248 }
249 else
250 {
252 }
253
254
255 if (action_data.m_Player.m_hac)
256 {
257 action_data.m_Player.m_hac.SetActionData(action_data);
void OpenMap(ActionData action_data)
proto static native void End()
Finalizes the testing process.
DayZPlayerConstants
defined in C++