234 {
236 }
237 }
238
240 {
242 {
244 }
245 else
246 {
248 }
249
250
251 if (action_data.m_Player.m_hac)
252 {
253 action_data.m_Player.m_hac.SetActionData(action_data);
void OpenMap(ActionData action_data)
proto static native void End()
Finalizes the testing process.
DayZPlayerConstants
defined in C++