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kick from raised pne
check if player is on back (situation where the player is raised in prone and on back is not in anim graph)
См. определение в файле DayZPlayerMeleeFightLogic_LightHeavy.c строка 453
Перекрестные ссылки DisableControls(), GetAttackTypeByDistanceToTarget(), HumanCommandWeapons::GetBaseAimingAngleLR(), GetTargetData(), m_HitType, m_MeleeCombat и m_Player.
Используется в HandleFightLogic().