34 super.Init(vehicleHudPanels);
36 m_VehiclePanel =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/day_z_hud_cars.layout", vehicleHudPanels);
115 bool newHealth =
false;
170 int radiatorHealthLevel =
m_CurrentVehicle.GetRadiator().GetHealthLevel(
"");
CarAutomaticGearboxMode
Enumerated automatic gearbox modes. (native, do not change or extend)
CarGearboxType
Enumerated gearbox types. (native, do not change or extend)
MotorbikeFluid
Type of vehicle's fluid. (native, do not change or extend)
proto native Transport GetTransport()
static int GetItemHealthColor(int pHealthLevel)
ImageWidget m_VehicleTemperaturePointer
ImageWidget m_VehicleTemperatureLight
TextWidget m_VehicleSpeedValue
override void Init(Widget vehicleHudPanels)
float m_VehicleDamageZonesHitTimer
ImageWidget m_VehicleBatteryLight
ImageWidget m_VehicleFuelLight
ImageWidget m_VehicleWheelLight
ImageWidget m_VehicleRPMRedline
ImageWidget m_VehicleOilLight
ImageWidget m_VehicleHandBrakeLight
override void ShowVehicleInfo(PlayerBase player)
override void HideVehicleInfo()
ImageWidget m_VehicleRPMPointer
bool m_VehicleDamageZoneHitEngineState
ImageWidget m_VehicleRPMDial
Widget m_VehicleTemperatureIndicator
ImageWidget m_VehicleSpeedPointer
float m_TimeSinceLastEngineLightChange
override void RefreshVehicleHud(float timeslice)
ImageWidget m_VehicleEngineLight
ImageWidget m_VehicleFuelPointer
MotorbikeScript m_CurrentVehicle
TextWidget m_VehiclePrevGearValue
TextWidget m_VehicleNextGearValue
TextWidget m_VehicleCurrentGearValue
ref map< int, string > m_VehicleGearTable
ref map< int, string > m_VehicleGearTableAuto
static proto int AbsInt(int i)
Returns absolute value.