Dayz 1.25
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Файл ActionDisinfectSelf.c

См. исходные тексты.

Структуры данных

class  ActionDisinfectSelfCB
 
class  ActionDisinfectBase
 

Функции

void ActionDisinfectSelf ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 

Переменные

ActionDisinfectBase m_GramsConsumedPerUse
 

Функции

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
46 {
47 return (player.IsBleeding() || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
48 }
eModifierSyncIDs
Definition ModifiersManager.c:3
Definition EntityAI.c:95

◆ ActionDisinfectSelf()

void ActionDisinfectSelf ( )
25 {
26 m_CallbackClass = ActionDisinfectSelfCB;
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF;
29 m_FullBody = true;
30 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
31 m_Text = "#disinfect_self";
32 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionDisinfectSelf.c:2
Definition ActionConstants.c:119
const float PRECISE_LOW
Definition ActionConstants.c:123
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::PRECISE_LOW.

Используется в ActionConstructor::RegisterActions(), Edible_Base::SetActions(), DisinfectantAlcohol::SetActions() и IodineTincture::SetActions().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
35 {
38 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTSelf.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ HasTarget()

override bool HasTarget ( )
41 {
42 return false;
43 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
52 {
53
54 if( action_data.m_Player.GetModifiersManager().IsModifierActive(eModifiers.MDF_DISINFECTION))//effectively resets the timer
55 {
56 action_data.m_Player.GetModifiersManager().DeactivateModifier( eModifiers.MDF_DISINFECTION );
57 }
58 action_data.m_Player.GetModifiersManager().ActivateModifier( eModifiers.MDF_DISINFECTION );
59
60 Apply(action_data);
61 }
eModifiers
Definition eModifiers.c:2

Перекрестные ссылки ActionDisinfectBase::Apply().

Переменные

◆ m_GramsConsumedPerUse

ActionDisinfectBase m_GramsConsumedPerUse