Перечисления | |
| enum | EUndergroundPresence { NONE , OUTER , TRANSITIONING , FULL } |
Функции | |
| void | UndergroundHandlerClient (PlayerBase player) |
| void | ~UndergroundHandlerClient () |
| PPERUndergroundAcco | GetRequester () |
| void | OnTriggerEnter (UndergroundTrigger trigger) |
| void | OnTriggerLeave (UndergroundTrigger trigger) |
| void | CalculateEyeAccoTarget () |
| void | CalculateBreadCrumbs () |
| void | CalculateLinePointFade () |
| void | ProcessEyeAcco (float timeSlice) |
| void | ProcessLighting (float timeSlice) |
| void | ProcessSound (float timeSlice) |
| void | Tick (float timeSlice) |
| void | ApplyEyeAcco () |
| void | UpdateNVGRequester (float value) |
| bool | CalculateEyeAcco (float timeSlice) |
| void | OnTriggerInsiderUpdate () |
| void | SetUndergroundPresence (UndergroundTrigger trigger) |
| void | EnableLights (bool enable) |
| void | OnUpdateTimerEnd () |
| void | OnUpdateTimerIn () |
| void | OnUpdateTimerOut () |
| void | PlayAmbientSound () |
| void | StopAmbientSound () |
| void | OnUndergroundPresenceUpdate (EUndergroundPresence newPresence, EUndergroundPresence oldPresence) |
Переменные | |
| enum EUndergroundPresence | LIGHT_BLEND_SPEED_IN = 5 |
| const float | LIGHT_BLEND_SPEED_OUT = 1.75 |
| const float | MAX_RATIO = 0.9 |
| const float | RATIO_CUTOFF = 0 |
| const float | DISTANCE_CUTOFF = 5 |
| const float | ACCO_MODIFIER = 1 |
| const float | DEFAULT_INTERPOLATION_SPEED = 7 |
| const string | UNDERGROUND_LIGHTING = "dz\\data\\lighting\\lighting_underground.txt" |
| ref AnimationTimer | m_AnimTimerLightBlend |
| PlayerBase | m_Player |
| PPERUndergroundAcco | m_Requester |
| PPERequester_CameraNV | m_NVRequester |
| ref set< UndergroundTrigger > | m_InsideTriggers = new set<UndergroundTrigger>() |
| float | m_EyeAccoTarget = 1 |
| float | m_AccoInterpolationSpeed |
| float | m_EyeAcco = 1 |
| float | m_LightingLerpTarget |
| float | m_LightingLerp |
| string | m_AmbientController |
| EffectSound | m_AmbientSound |
| UndergroundTrigger | m_BestTrigger |
| UndergroundTrigger | m_TransitionalTrigger |