465 {
468
469 if (trigger)
470 {
471 if (trigger.m_Type == EUndergroundTriggerType.OUTER)
473 else if (trigger.m_Type == EUndergroundTriggerType.TRANSITIONING)
475 else if (trigger.m_Type == EUndergroundTriggerType.INNER)
477 }
478
479 if (newPresence != oldPresence)
480 {
482 m_Player.SetUnderground(newPresence);
483 }
484 }
void OnUndergroundPresenceUpdate(EUndergroundPresence newPresence, EUndergroundPresence oldPresence)