DayZ 1.27
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◆ ProcessSound()

void ProcessSound ( float timeSlice)
protected

См. определение в файле UndergroundHandlerClient.c строка 323

324 {
326 if (m_AmbientSound)
327 {
328 if (m_TransitionalTrigger && m_TransitionalTrigger.m_Data.Breadcrumbs.Count() >= 2)
329 m_AmbientSound.SetSoundVolume(1-m_EyeAcco);
330 }
331 }
UndergroundTrigger m_TransitionalTrigger
Определения UndergroundHandlerClient.c:34
EffectSound m_AmbientSound
Определения UndergroundHandlerClient.c:32
float m_EyeAcco
Определения UndergroundHandlerClient.c:28
proto native World GetWorld()
proto native void SetExplicitVolumeFactor_EnvSounds2D(float factor, float fadeTime)
proto native CGame GetGame()

Перекрестные ссылки GetGame(), CGame::GetWorld(), m_AmbientSound, m_EyeAcco, m_TransitionalTrigger и World::SetExplicitVolumeFactor_EnvSounds2D().