DayZ 1.29
DayZ Explorer by KGB
 
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◆ ProcessSound()

void ProcessSound ( float timeSlice)
protected

См. определение в файле UndergroundHandlerClient.c строка 345

346 {
347 if (m_BestTrigger && m_BestTrigger.m_Data && m_BestTrigger.m_Data.AmbientSoundType != string.Empty) // caves use sound controllers so EnvSounds2D shouldnt be touched
348 return;
349
350 // reduces all env sounds and increases ambient based on eye acco
351 g_Game.GetWorld().SetExplicitVolumeFactor_EnvSounds2D(m_EyeAcco, 0);
352
353 if (m_AmbientSound)
354 {
355 if (m_TransitionalTrigger && m_TransitionalTrigger.m_Data.Breadcrumbs.Count() >= 2)
356 m_AmbientSound.SetSoundVolume(1-m_EyeAcco);
357 }
358 }
DayZGame g_Game
Определения DayZGame.c:3942
UndergroundTrigger m_TransitionalTrigger
Определения UndergroundHandlerClient.c:35
EffectSound m_AmbientSound
Определения UndergroundHandlerClient.c:32
UndergroundTrigger m_BestTrigger
Определения UndergroundHandlerClient.c:34
float m_EyeAcco
Определения UndergroundHandlerClient.c:28

Перекрестные ссылки g_Game, m_AmbientSound, m_BestTrigger, m_EyeAcco и m_TransitionalTrigger.