15 m_MainWidget.Update();
19 RecomputeOpenedContainers();
24 Widget swap_cursor = m_MainWidget.FindAnyWidget(
"SwapCursor");
27 return swap_cursor.IsVisible();
34 Widget combine_cursor = m_MainWidget.FindAnyWidget(
"CombineCursor");
37 return combine_cursor.IsVisible();
49 #ifdef PLATFORM_CONSOLE
50 ScrollToActiveContainer();
69 m_MainWidget.GetScreenSize( x2, y2 );
107 super.SetSameLevelNextActive();
113 super.SetSameLevelPreviousActive();
128 string name = w.GetName();
129 name.Replace(
"PanelWidget",
"Render" );
162 string name = w.GetName();
163 name.Replace(
"PanelWidget",
"Render" );
177 if( !ipw.
GetItem().GetInventory().CanRemoveEntity() )
183 float stackable = item_base.GetTargetQuantityMax(-1);
185 if( stackable == 0 || item_base.GetQuantity() <= stackable )
189 else if( stackable != 0 && stackable <= item_base.GetQuantity() )
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native DayZPlayer GetPlayer()
void SetColor(Widget w, int color)
static ColorManager GetInstance()
void OnHandsPanelDropReceived(Widget w, int x, int y, Widget receiver)
override void SetSameLevelPreviousActive()
override ScrollWidget GetScrollWidget()
override void SetParentWidget()
void HandsArea(LayoutHolder parent)
override void SetSameLevelNextActive()
ref SizeToChild m_HandsResizer
override void UpdateInterval()
override void UpdateSelectionIcons()
ref HandsContainer m_HandsContainer
override void SetLayoutName()
void DraggingOverHandsPanel(Widget w, int x, int y, Widget receiver)
Widget GetCenterDropzone()
static ItemManager GetInstance()
proto native CGame GetGame()