Структуры данных | |
| class | DustEffectCeilingHandlerBase |
| class | DustEffectCeilingHandlerSynced |
| Generic synced solution. Подробнее... | |
| class | CeilingDustEffectBase |
Функции | |
| class DustEffectCeilingHandlerBase | CreateEffects (int ceilingParticleID, vector position) |
| Request from server, effecter handles the rest. | |
| void | DustEffectCeilingHandlerBase (EntityAI owner) |
| void | CalculateNextEffect (string surfaceType, int particleID) |
| void | OnStepUpdate (SurfaceInfo surfaceInfo, string boneName="") |
| vector | GetBonePosition (string boneName) |
| void | AdjustBySurfaceThickness (inout vector pos, SurfaceInfo surfaceInfo) |
| DustEffectCeilingHandlerSynced DustEffectCeilingHandlerBase | GetEffectTypename () |
| CeilingDustEffectBase EffectParticleGeneral | GetLowerSoundsetVariant () |
| void | CeilingDustEffectBase () |
| void | ~CeilingDustEffectBase () |
| void | PlayCeilingDustSound () |
| override void | Start () |
| string | GetAdjustedSoundSet (vector effectPos) |
| string | GetUpperSoundsetVariant () |
Переменные | |
| static int | RANGE_MIN_DEFAULT = 4 |
| static int | RANGE_MAX_DEFAULT = 8 |
| static float | FLOOR_THICKNESS_DEFAULT = 0.4 |
| EntityAI | m_Owner |
| int | m_StepCounter |
| int | m_NextEffectStepIdx |