124 {
126 }
127
129 {
131 }
132
133 override void Start()
134 {
136 return;
137
138 super.Start();
139 }
140
void PlayCeilingDustSound()
string GetAdjustedSoundSet(vector effectPos)
ref ScriptInvoker Event_OnEffectStarted
Event used when the actual effect started playing.
vector m_Position
Cached world position.
int IsCeilingDustEffectEnabled()
static DustEffectManager GetDustEffectManager()
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Manager class for managing Effect (EffectParticle, EffectSound)