Request from server, effecter handles the rest.
80 {
82 {
84 effect.SetParticle(ceilingParticleID);
85 effect.SetAutodestroy(true);
87 }
88 }
int IsCeilingDustEffectEnabled()
static string GetCeilingEffectType(int particleID)
Returns effect type paired to the particleID.
static DustEffectManager GetDustEffectManager()
static int PlayInWorld(notnull Effect eff, vector pos)
Play an Effect.
Manager class for managing Effect (EffectParticle, EffectSound)
proto native ToType()
Returns internal type representation. Can be used in runtime, or cached in variables and used for fas...