DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Файл ActionInput.c

См. исходные тексты.

Структуры данных

class  ActionInput
 
class  ContinuousInteractActionInput
 
class  InteractActionInput
 
class  NoIndicationActionInputBase
 
class  DefaultActionInput
 
class  DropActionInput
 
class  CarHornShortActionInput
 
class  ToggleLightsActionInput
 
class  ToggleNVGActionInput
 
class  ContinuousWeaponManipulationActionInput
 
class  WeaponManipulationActionInput
 
class  ExternalControlledActionInput
 
class  InventoryOnlyActionInput
 
class  QuickaBarActionInput
 

Перечисления

enum  ActionInputType {
  AIT_CONTINUOUS , AIT_SINGLE , AIT_DOUBLECLICK , AIT_HOLDSINGLE ,
  AIT_CLICKCONTINUOUS , AIT_NOINPUTCONTROL , AIT_INVENTORYINPUT
}
 

Функции

void StandardActionInput (PlayerBase player)
 
override void ForceAction (ActionBase action, ActionTarget target, ItemBase item)
 
void _GetSelectedActions (Object action_source_object, out array< ActionBase > select_actions_all, out bool has_any_action_target)
 
override void UpdatePossibleActions (PlayerBase player, ActionTarget target, ItemBase item, int action_condition_mask)
 
override array< ActionBaseGetPossibleActions ()
 
override int GetPossibleActionsCount ()
 
override bool HasTarget ()
 
override int GetPossibleActionIndex ()
 
override ActionBase GetAction ()
 
override void ActionsSelectReset ()
 
override void SelectNextAction ()
 
override void SelectPrevAction ()
 
void ContinuousDefaultActionInput (PlayerBase player)
 
override ActionBase GetPossibleAction ()
 
CarHornShortActionInput ContinuousDefaultActionInput CarHornLongActionInput (PlayerBase player)
 
void CarHornShortActionInput (PlayerBase player)
 

Переменные

enum ActionInputType m_Action
 
ref ActionTarget m_Target
 
ItemBase m_Item
 
ActionInput m_SelectActions
 
int m_selectedActionIndex
 
NoIndicationActionInputBase m_SelectAction
 
ref ActionTarget targetNew
 
ToggleLightsActionInput CarHornLongActionInput