16 m_MovePanel = GetMainWidget().FindAnyWidget(
"MovePanel" );
17 m_PanelWidget = GetMainWidget().FindAnyWidget(
"PanelWidget" );
18 m_DragRender = GetMainWidget().FindAnyWidget(
"Drag_Render" );
69 if( parent && GetMainWidget() &&
m_Entity )
74 item_preview_drag.GetParent().GetParent().GetParent().GetParent().GetParent().GetParent().GetParent().GetParent().AddChild( GetRootWidget() );
83 parent.HideContent(
true );
86 if( item_preview_drag )
87 item_preview_drag.Show(
true );
91 if( item_preview_drag )
94 if(
m_Entity.GetInventory().GetFlipCargo() )
127 parent.GetMainWidget().AddChild( GetRootWidget() );
128 GetRootWidget().SetSort( 0 );
133 if( item_preview_drag )
135 item_preview_drag.
SetItem( null );
142 parent.ShowContent(
true );
155 #ifdef PLATFORM_CONSOLE
180 super.SetActive( active );
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto void GetInventoryItemSize(InventoryItem item, out int width, out int height)
void SetIsDragging(bool is_dragging)
static ItemManager GetInstance()
proto native CGame GetGame()
int ARGBF(float fa, float fr, float fg, float fb)
Converts <0.0, 1.0> ARGB into color.