67 {
68 ClosableContainer parent = ClosableContainer.Cast(
m_Parent );
69 if( parent && GetMainWidget() &&
m_Entity )
70 {
71 ItemPreviewWidget item_preview_drag = ItemPreviewWidget.Cast(
m_DragRender );
74 item_preview_drag.GetParent().GetParent().GetParent().GetParent().GetParent().GetParent().GetParent().GetParent().AddChild( GetRootWidget() );
76 {
79 }
80
81 ItemManager.GetInstance().SetIsDragging( true );
82
83 parent.HideContent( true );
84
86 if( item_preview_drag )
87 item_preview_drag.Show( true );
88
89 int ww, hh;
91 if( item_preview_drag )
92 {
94 if(
m_Entity.GetInventory().GetFlipCargo() )
95 {
97 }
98 else
99 {
101 }
102 }
103 }
104 }
proto void GetInventoryItemSize(InventoryItem item, out int width, out int height)
proto native CGame GetGame()