33 super.Init(vehicleHudPanels);
114 bool newHealth =
false;
169 int radiatorHealthLevel =
m_CurrentVehicle.GetRadiator().GetHealthLevel(
"");
199 int engagedGear = -1;
206 prevGear = engagedGear - 1;
207 nextGear = engagedGear + 1;
209 if (engagedGear == CarGear.NEUTRAL)
211 prevGear = CarGear.REVERSE;
213 else if (engagedGear == CarGear.REVERSE)
216 nextGear = CarGear.NEUTRAL;
228 prevGear = engagedGear - 1;
229 nextGear = engagedGear + 1;
239 GetDayZGame().GetBacklit().RefreshVehicleLayout(engagedGear, newHealth);
CarAutomaticGearboxMode
Enumerated automatic gearbox modes. (native, do not change or extend)
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
CarGearboxType
Enumerated gearbox types. (native, do not change or extend)
proto native WorkspaceWidget GetWorkspace()
ImageWidget m_VehicleRPMRedline
float m_TimeSinceLastEngineLightChange
override void Init(Widget vehicleHudPanels)
ImageWidget m_VehicleTemperaturePointer
ImageWidget m_VehicleFuelPointer
ImageWidget m_VehicleWheelLight
ImageWidget m_VehicleSpeedPointer
CarScript m_CurrentVehicle
ImageWidget m_VehicleHandBrakeLight
ImageWidget m_VehicleFuelLight
float m_VehicleDamageZonesHitTimer
ImageWidget m_VehicleTemperatureLight
override void HideVehicleInfo()
ImageWidget m_VehicleRPMPointer
TextWidget m_VehicleSpeedValue
Widget m_VehicleTemperatureIndicator
override void ShowVehicleInfo(PlayerBase player)
ImageWidget m_VehicleBatteryLight
ImageWidget m_VehicleEngineLight
override void RefreshVehicleHud(float timeslice)
ImageWidget m_VehicleRPMDial
ImageWidget m_VehicleOilLight
bool m_VehicleDamageZoneHitEngineState
proto native Transport GetTransport()
static int GetItemHealthColor(int pHealthLevel)
TextWidget m_VehiclePrevGearValue
TextWidget m_VehicleNextGearValue
TextWidget m_VehicleCurrentGearValue
ref map< int, string > m_VehicleGearTable
ref map< int, string > m_VehicleGearTableAuto
proto native CGame GetGame()
static proto int AbsInt(int i)
Returns absolute value.