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| class DayZCreatureAnimInterface | RegisterAnimationEvent (string event_name, string function_name) |
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| void | DayZCreatureAnimInterface () |
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| void | ~DayZCreatureAnimInterface () |
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| proto native TAnimGraphCommand | BindCommand (string pCommandName) |
| | returns command index -
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| proto native TAnimGraphVariable | BindVariableFloat (string pVariable) |
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| proto native TAnimGraphVariable | BindVariableInt (string pVariable) |
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| proto native TAnimGraphVariable | BindVariableBool (string pVariable) |
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| proto native TAnimGraphTag | BindTag (string pTagName) |
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| proto native TAnimGraphEvent | BindEvent (string pEventName) |
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| proto native void | SetAnimationInstanceByName (string animation_instance_name, int instance_uuid, float duration) |
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| proto native int | GetCurrentAnimationInstanceUUID () |
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| proto native DayZCreatureAnimInterface | GetAnimInterface () |
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| proto native void | UpdateSimulationPrecision (int simLOD) |
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| proto native void | StartDeath () |
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| proto native void | ResetDeath () |
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| proto native void | ResetDeathCooldown () |
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| proto native bool | IsDeathProcessed () |
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| proto native bool | IsDeathConditionMet () |
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| proto native int | GetBoneIndexByName (string pBoneName) |
| | returns bone index for a name (-1 if pBoneName doesn't exist)
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| override bool | IsDayZCreature () |
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| override bool | CanBeSkinned () |
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| override bool | IsIgnoredByConstruction () |
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| override bool | IsManagingArrows () |
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| override bool | DisableVicinityIcon () |
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| override void | AddArrow (Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS) |
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| override bool | HasFixedActionTargetCursorPosition () |
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| override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
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| override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
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| bool | ModCommandHandlerBefore (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
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| bool | ModCommandHandlerInside (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
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| bool | ModCommandHandlerAfter (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
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| class DayZAnimalCommandMove extends AnimCommandBase | SetFlagFinished (bool pFinished) |
| | DayZAnimalCommandScript fully scriptable command.
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| proto native bool | PrePhys_GetTranslation (out vector pOutTransl) |
| | script function usable in PrePhysUpdate
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| proto native bool | PrePhys_GetRotation (out float pOutRot[4]) |
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| proto native void | PrePhys_SetTranslation (vector pInTransl) |
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| proto native void | PrePhys_SetRotation (float pInRot[4]) |
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| bool | PostPhysUpdate (float pDt) |
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| proto native void | PostPhys_GetPosition (out vector pOutTransl) |
| | script function usable in PostPhysUpdate
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| proto native void | PostPhys_GetRotation (out float pOutRot[4]) |
| | vec3 in world space
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| proto native void | PostPhys_SetPosition (vector pInTransl) |
| | quaternion in world space
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| proto native void | PostPhys_SetRotation (float pInRot[4]) |
| | vec3 in world space
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| proto native void | PostPhys_LockRotation () |
| | quaternion in world space
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