DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Класс DayZCreature

Защищенные члены

void DayZCreatureAI ()
 
void IncreaseEffectTriggerCount ()
 
void DecreaseEffectTriggerCount ()
 
void AddDamageSphere (AnimDamageParams damage_params)
 
override void EEKilled (Object killer)
 
AnimBootsType GetBootsType ()
 
AbstractWave PlaySound (SoundObject so, SoundObjectBuilder sob)
 
void OnSoundEvent (int event_id, string event_user_string)
 
void OnSoundVoiceEvent (int event_id, string event_user_string)
 
void OnStepEvent (int event_id, string event_user_string)
 
void OnDamageEvent (int event_id, string event_user_string)
 
void RegisterAnimEvents ()
 
void AttenuateSoundIfNecessary (SoundObject soundObject)
 
bool ResistContaminatedEffect ()
 
bool IsDanger ()
 
string CaptureSound ()
 
string ReleaseSound ()
 
void CinematicTakeControl (DayZPlayer player)
 
bool CinematicCanJump ()
 
override bool ModCommandHandlerBefore (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
 

Защищенные данные

DayZPlayer m_CinematicPlayer
 

Закрытые члены

proto native AIAgent GetAIAgent ()
 
proto native bool IsSoundInsideBuilding ()
 
proto native void AddDamageSphere (string bone_name, string ammo_name, float radius, float duration, bool invertTeams)
 
proto native DayZCreatureAIType GetCreatureAIType ()
 
proto native void InitAIAgent (AIGroup group)
 
proto native void DestroyAIAgent ()
 
void ProcessSoundEvent (AnimSoundEvent sound_event)
 
void ProcessSoundVoiceEvent (AnimSoundVoiceEvent sound_event)
 
void ProcessStepEvent (AnimStepEvent step_event)
 
void ProcessDamageEvent (AnimDamageEvent damage_event)
 

Закрытые данные

int m_EffectTriggerCount
 

Подробное описание

См. определение в файле DayZAnimal.c строка 147