Защищенные члены | |
void | DayZCreatureAI () |
void | IncreaseEffectTriggerCount () |
void | DecreaseEffectTriggerCount () |
void | AddDamageSphere (AnimDamageParams damage_params) |
override void | EEKilled (Object killer) |
AnimBootsType | GetBootsType () |
AbstractWave | PlaySound (SoundObject so, SoundObjectBuilder sob) |
void | OnSoundEvent (int event_id, string event_user_string) |
void | OnSoundVoiceEvent (int event_id, string event_user_string) |
void | OnStepEvent (int event_id, string event_user_string) |
void | OnDamageEvent (int event_id, string event_user_string) |
void | RegisterAnimEvents () |
void | AttenuateSoundIfNecessary (SoundObject soundObject) |
bool | ResistContaminatedEffect () |
bool | IsDanger () |
string | CaptureSound () |
string | ReleaseSound () |
void | CinematicTakeControl (DayZPlayer player) |
bool | CinematicCanJump () |
override bool | ModCommandHandlerBefore (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
Защищенные данные | |
DayZPlayer | m_CinematicPlayer |
Закрытые члены | |
proto native AIAgent | GetAIAgent () |
proto native bool | IsSoundInsideBuilding () |
proto native void | AddDamageSphere (string bone_name, string ammo_name, float radius, float duration, bool invertTeams) |
proto native DayZCreatureAIType | GetCreatureAIType () |
proto native void | InitAIAgent (AIGroup group) |
proto native void | DestroyAIAgent () |
void | ProcessSoundEvent (AnimSoundEvent sound_event) |
void | ProcessSoundVoiceEvent (AnimSoundVoiceEvent sound_event) |
void | ProcessStepEvent (AnimStepEvent step_event) |
void | ProcessDamageEvent (AnimDamageEvent damage_event) |
Закрытые данные | |
int | m_EffectTriggerCount |
См. определение в файле DayZAnimal.c строка 147