DayZAnimalCommandScript fully scriptable command.
- Предупреждения
- NON-MANAGED, will be managed by C++ once it is sent to the CommandHandler through DayZAnimal.StartCommand_Script
- Заметки
- So ideally, it is best to set up the DayZAnimalCommandScript, not create any instances and start it through DayZAnimal.StartCommand_ScriptInst In case an instance needs to be created, it needs manual deletion if not sent to the CommandHandler But deleting it while it is in the CommandHandler will cause crashes constructor must have 1st parameter to be DayZAnimal this terminates command script and shows CommandHandler( ... pCurrentCommandFinished == true );