Dayz 1.25
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Класс AnimCommandBase

base class of all commands exposed to script to provide common functionality over animations Подробнее...

Защищенные члены

void AnimCommandBase ()
 
void ~AnimCommandBase ()
 
proto native IEntity GetEntity ()
 returns entity that this command is bount to
 
void OnActivate ()
 called when command starts
 
void OnDeactivate ()
 called when command ends
 
void PreAnimUpdate (float pDt)
 
void PrePhysUpdate (float pDt)
 
proto native void PreAnim_CallCommand (int pCommand, int pParamInt, float pParamFloat)
 functions usable only from OnActivate or PreAnimUpdate
 
proto native void PreAnim_SetFloat (int pVar, float pFlt)
 
proto native void PreAnim_SetInt (int pVar, int pInt)
 
proto native void PreAnim_SetBool (int pVar, bool pBool)
 
proto native bool PrePhys_IsEvent (int pEvent)
 functions usable in PrePhysUpdate
 
proto native bool PrePhys_IsTag (int pTag)
 

Подробное описание

base class of all commands exposed to script to provide common functionality over animations

Конструктор(ы)

◆ AnimCommandBase()

void AnimCommandBase ( )
inlineprotected
6{}

◆ ~AnimCommandBase()

void ~AnimCommandBase ( )
inlineprotected
7{}

Методы

◆ GetEntity()

proto native IEntity GetEntity ( )
protected

returns entity that this command is bount to

◆ OnActivate()

void OnActivate ( )
inlineprotected

called when command starts

13{}

◆ OnDeactivate()

void OnDeactivate ( )
inlineprotected

called when command ends

16{}

◆ PreAnim_CallCommand()

proto native void PreAnim_CallCommand ( int pCommand,
int pParamInt,
float pParamFloat )
protected

functions usable only from OnActivate or PreAnimUpdate

◆ PreAnim_SetBool()

proto native void PreAnim_SetBool ( int pVar,
bool pBool )
protected

◆ PreAnim_SetFloat()

proto native void PreAnim_SetFloat ( int pVar,
float pFlt )
protected

◆ PreAnim_SetInt()

proto native void PreAnim_SetInt ( int pVar,
int pInt )
protected

◆ PreAnimUpdate()

void PreAnimUpdate ( float pDt)
inlineprotected

called before any animation is processed here change animation values, add animation commands

20{}

◆ PrePhys_IsEvent()

proto native bool PrePhys_IsEvent ( int pEvent)
protected

functions usable in PrePhysUpdate

◆ PrePhys_IsTag()

proto native bool PrePhys_IsTag ( int pTag)
protected

◆ PrePhysUpdate()

void PrePhysUpdate ( float pDt)
inlineprotected

after animation is processed, before physics is processed here you can listen to various events

24{}

Объявления и описания членов класса находятся в файле: