DayZ 1.26
DayZ Explorer by KGB
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base class of all commands exposed to script to provide common functionality over animations Подробнее...
Защищенные члены | |
void | AnimCommandBase () |
void | ~AnimCommandBase () |
proto native IEntity | GetEntity () |
returns entity that this command is bount to | |
void | OnActivate () |
called when command starts | |
void | OnDeactivate () |
called when command ends | |
void | PreAnimUpdate (float pDt) |
void | PrePhysUpdate (float pDt) |
proto native void | PreAnim_CallCommand (int pCommand, int pParamInt, float pParamFloat) |
functions usable only from OnActivate or PreAnimUpdate | |
proto native void | PreAnim_SetFloat (int pVar, float pFlt) |
proto native void | PreAnim_SetInt (int pVar, int pInt) |
proto native void | PreAnim_SetBool (int pVar, bool pBool) |
proto native bool | PrePhys_IsEvent (int pEvent) |
functions usable in PrePhysUpdate | |
proto native bool | PrePhys_IsTag (int pTag) |
base class of all commands exposed to script to provide common functionality over animations
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inlineprotected |
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inlineprotected |
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inlineprotected |
called when command starts
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inlineprotected |
called when command ends
functions usable only from OnActivate or PreAnimUpdate
called before any animation is processed here change animation values, add animation commands
after animation is processed, before physics is processed here you can listen to various events